- Trials In Tainted Space Character Perks
- Trials In Tainted Space Wiki Perks
- Trials In Tainted Space Perks
- Trials In Tainted Space Perks Of Being A Wallflower
- Dr Badger Trials In Tainted Space Wiki 3,7/5 2754 votes The Pexiga is Yammi's pet, an alien creature producing stimulating saliva. She can be uplifted, turning her into a crew member. As she has no name of her own, the player gets to pick one during the uplifting quest.
- Perks Level Name Description 2 Critical Blows: Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks. 3 Tough: Resistance to Kinetic damage increased by 10%. 4 Juggernaut: Grants a 25% chance to overcome any paralysis or stun effect every combat round.
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- 1Tech Specialist Job Training
- 1.2Class Specialties
Description
As a tech specialist, your abilities would rely heavily on your intelligence and aim. You’d learn to work with all kinds of technologies, perhaps even make your own robotic defense turrets! Your intellect would be your greatest weapon, though you wouldn’t shy away from tweaking your own high-tech ranged weaponry. Kms activator for windows 7 ultimate 64 bit kickass. The life of a tech specialist is one of profit through smart decisions and superior technology.
Class Specialties
Starter Items
- Melee Weapon:Knife
- Ranged Weapon:Scoped Pistol
- Armor:Dress Clothes
- Shield:Decent JoyCo shield generator
Perks
Steele gains class-specific perks for each level earned.
Level | Name | Description |
---|---|---|
2 | Shield Tweaks | Grants your shield generator an additional 2 points of shield protection per level. |
3 | Static Burst | Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost. |
4 | Armor Tweaks | Grants a 20% bonus to defense values provided by equipped armor. |
5 | Enhanced Dampeners | Grants a 50% vulnerability reduction to damage absorbed by your shield generator. |
6 | Shield Regen | Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop. |
7 | Fight Smarter | Improves melee and ranged accuracy by a small portion of your intelligence. |
8 | Heroic Reserves | Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring. |
9 | Advanced Shielding | Grants a defense bonus to your shields equal to 20% of your intelligence. |
10 | Rapid Recharge | Grants passive shield regeneration on any turn where no damage is taken. |
Special Abilities
When choosing the special ability perks, Steele may attain abilities that fall under two specific themes to define the player's play style.
Level | Offensive | Defensive |
---|---|---|
2 | Attack Drone | Shield Booster |
3 | Overcharge | Volley |
4 | Power Surge | Deflector Regeneration |
5 | Gravidic Disruptor | Thermal Disruptor |
6 | Gun Tweaks | Weapon Tweaks |
7 | Charge Shield | Shield Hack |
8 | Second Attack | Second Shot |
9 | Drone Control | Deadly Shock |
10 | Boosted Charges | Linked Emitters |
Level | Name | Description |
---|---|---|
1 | Paralyzing Shock (Starter Ability) | An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill. |
2 | Attack Drone | Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also bolster your shields with its own, raising your maximum shielding by three points per level. Grants acquired drones more damage. |
Shield Booster | Grants a further increase to your shield generator, providing an additional eight points of protection per level. | |
3 | Overcharge | Grants the ability to perform a single ranged attack for 200% normal damage. If the target's shields have been depleted, the shot may stun the target. Requires an energy weapon. |
Charge Weapon | Grants the ability to charge your melee weapon with electricity for even deadlier strikes! | |
4 | Power Surge | Grants the ability to restore a moderate amount of shielding and 33 energy once per combat. |
Deflector Regeneration | Grants the ability to restore a moderate amount of shielding and 40 energy over four combat rounds once per combat. | |
5 | Gravidic Disruptor | Grants the ability to deal Unresistable damage to targeted enemies. |
Thermal Disruptor | Grants the ability to deal Burning damage to your foes. Deals higher base damage than Gravidic Disruptor, but some enemies may be resistant to Burning damage. | |
6 | Gun Tweaks | Allows you to do 20% additional damage with energy guns thanks to after-market modifications. |
Weapon Tweaks | Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications. | |
7 | Charge Shield | Allows you to infuse your shield with a destructive electrical charge that can blind your foes when struck or damage melee attackers. Costs 15 energy and expires after being triggered twice. |
Shield Hack | Allows you to spend 25 energy to hack an enemy's shield, dealing very high shield damage. | |
8 | Second Attack | Allows you to make a second, low-accuracy attack whenever you perform a melee attack. |
Second Shot | Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon. | |
9 | Drone Control | Grants any drone you control (whether you made or acquired it) a damage bonus equal to 25% of your Intelligence. |
Deadly Shock | Boosts the amount of electrical current used for Paralyzing Shock, allowing it to do a moderate amount of electrical damage on top of the stun effect. | |
10 | Boosted Charges | Enhances your gravidic and thermal charges' damage, and also provides secondary effects. Gravidic charge leaves a lingering field that reduces all kinetic damage dealt for three rounds. Thermal charge has a chance of lighting your foes on fire. |
Linked Emitters | Grants 5% critical hit chance with energy weapons while your shields are up. |
Notes
Enhanced Dampeners decreases Shield weaknesses. For example, the standard -50% Electric Resistance becomes -25%.
Fight Smarter Accuracy bonus is equal to Intelligence / 7.
Rapid Recharge Shield restored is equal to Intelligence / 3 + 3.
Attack Drone base Drone damage is equal to 1 + Level + (0 to 1 + Level / 2) Electric. Attack Drone also gives a bonus to damage equal to Level to found or bought drones. If Shields are depleted, the Drone will not function until Shields are restored above 0. Using a Drone Accessory will remove the 3 bonus Shields per Level.
Overcharge damage multiplier is 1.5. If attacker also has Heroic Reserves, multiplier is 2x.
Charge Weapon gives bonus Electric damage equal to Intelligence for the encounter for 15 Energy. Also gives one attack when activated, which does not stack with Second Attack.
Power Surge Shield regained equals Intelligence * 1.5 + (0 to Level - 1) + Maximum Shields * 0.25.
Deflector Regeneration Shield regained equals (Intelligence * 1.5 + (0 to Level - 1) + Maximum Shields * 0.25) / 3 for 4 turns. Effectively gives 4/3 the amount of Shields compared to Power Surge.
Gravidic Disruptor damage equals 15 + Level * 2.5 + Intelligence / 1.5.
Thermal Disruptor damage equals 20 + level * 4 + Intelligence.
Gun Tweaks and Weapon Tweaks only applies to base weapon damage, not bonus damage from Aim or Physique.
Charge Shield damage equals 10 + Level * 3 + Intelligence.
Shield Hack Damage equals 25 + Level * 2.5 + Intelligence / 1.6.
Deadly Shock damage equals 10 + Level * 2 + Intelligence / 1.25.
Trials In Tainted Space Character Perks
Boosted Charges adds Level + Intelligence damage.
Trials In Tainted Space Wiki Perks
The Fuck Sense Perk changes most of the Tech Specialists intelligence based effects to use libido in place of intelligence.
- - Effective intelligence seems to be: (M) * (L/100)= Effective Intelligence, where M is Maximum Intelligence and L is libido.
Trials In Tainted Space Perks
The bonus attack provided by Second Attack and Second Shot do not have an accuracy reduction if the weapon used has the 'Bonus Hit Rate' flag.